The large settlement set has a 24" x 30" playing field.This set contains:20 Baseplates (6" by 6") to set up the terrain.Buildings: The house floors are interchangeable1 Tudor house floor1 Blacksmith house floor5 Settler house floors4 Settler house roofs1 Settler ChurchIndoor decoration:4 Book cases4 Beds4 Tables3 Stairways (for the houses)8 Church benchesOutdoor decoration:4 Troughs2 Apple tree2 Pine trees20 Shrubs1 Water well36 Wooden fences20 Hanging street lamps20 Standing street l..
The medium settlement set has a 18" x 24" playing field.This set contains:12 Baseplates (6" by 6") to set up the terrain.Buildings: The house floors are interchangeable1 Tudor house floor1 Blacksmith house floor3 Settler house floors3 Settler house roofsIndoor decoration:3 Book cases3 Beds3 Tables2 Stairways (for the houses)Outdoor decoration:3 Troughs1 Apple tree2 Pine trees15 Shrubs1 Water well17 Wooden fences10 Hanging street lamps & 10 Standing street lamps30 Gravestones..
The small settlement set has a 18" x 18" playing field.This set contains:9 Baseplates (6" by 6") to set up the terrain.Buildings: The house floors are interchangeable2 Settler house floors2 Settler house roofsIndoor decoration:2 Book cases2 Beds2 TablesOutdoor decoration:2 Troughs1 Apple tree6 Shrubs1 Water well18 Wooden fences10 Hanging street lamps..
One of the first big constructions in a Settlement is a church, you can't have a village without one. A place for worship and wisdom and a safe haven for the settlement. The settlement church has a high removable roof, decorative windows and a large(over 24cm or 9.5") tower. The tower floors stack on top of each other and can be combined with other settlement towers to create even higher buildings. Towers are great for encounters on multiple levels at the same time.A settlement church..
The Roadside Inn is a place for adventurers to let their hair down, polish their gear, get drunk, talk nonsense, have a bar brawl and then sleep it off.The Inn is one of the bigger buildings we make and it covers 8 by 7 squares/inches. (21.9cm by 19.1cm)A Roadside Inn contains; 1 x Ground floor with two entry doors. 1 x 1st floor with a Balcony and 3 bedrooms (large, medium and small). 2 x Roof pieces, one large and one small. 3 x Picnic/..
Ideal for throwing out dirty dishwater/excrement onto unsuspecting passers by in the streets below. (Plus it has a very attractive charming style).The 2 floor Tudor house set contains 1 Tudor floor (3 x 4 sq) 1 Settlement floor (4 x 5 sq) 1 Removable settlement roof(Baseplate not included)..
Twice as leaky, Twice as draughty, Just as flammable. Bigger then the 1 floor house so twice as popular. This settler house has a removable roof so the encounters can continue inside of the buildings. It is stackable with tudor, blacksmith and other Settler houses because of the extra floor and wall included. A 2 floor settler house contains; all pieces to make a removable roof (4 x 5 sq.) 4 wall pieces (5 sq.) 4 wall pieces (4 sq.)&nb..
"Plink, plink, SSSSHHHHHHhhhhhhh" A blacksmith house is a 4 x 5 square house that has some open space where fire and smoke can vent. In the back there's a walled area with room for a some stairs to get in a living area above the blacksmith. This building has a second floor and a removable roof. A blacksmith building contains; 1 Blacksmith floor 1 settlement floor 1 removable roof(Baseplate not included)..
Bridges are more then a place for a troll to harass people, try and cross a river with a coach without one. The Bridge and river set is fully compatible with the Direbadger Baseplate system. River pieces connect to Baseplates with the normal peanuts, and the bridge locks in place over it. River sets are fully engraved pieces with 3 dimensional textures. The movement square system is continued on the bridge making it not only a decorative but also usable add-on. Acting as a nice bottle..
Towers are needed to keep city walls safe and to keep a good lookout on dangerous roads. The arrow slits provide great cover against enemy fire while having good lines of fire and strong walls keep infantry at bay. Throw rocks and oil on the heads of foes that try to break through the door. A tower is a 4 floor building that stands over 24cm (9.5”) high with ladders and movement squares on each floor. The building stacks the floors on top of each other and can be combined with the Settleme..
It's leaky, it's draughty, it's flammable. Who wouldn't want to live here. This settler house has a removable roof so the encounters can continue inside of the buildings. It is stackable with tudor, blacksmith and other Settler houses because of the extra floor and wall included. A 1 floor settler house contains; all pieces to make a removable roof (4 x 5 sq.) 2 wall pieces (5 sq.) 2 wall pieces (4 sq.) 1 wall piece (4 sq...
A definite upgrade from a tent and it blends well with the surroundings.This Log Hut has a removable roof so the encounters can continue inside of the buildings. It is stackable with the Tudor, Blacksmith and other Settler houses floors. To use it as a second floor an extra floor and wall are included. The Log Hut includes; all pieces to make a square tiled removable roof (4 x 5 sq.) 2 wall pieces (5 sq.) 2 wall pieces (4 sq.) ..
The smell of fresh bread, fruit and weapon oil, is there anything better? If you see any market stalls with best quality produce (ridiculously priced) you know some adventurers are near. The market set gives your town that extra bit of liveliness, it's also a great way to give one of your houses a different look because of the store front wall. Add a couple of market stalls and produce displays and your settlement changes into a festive place full with merchants, travellers and merchandise...
Tired of books on the floor, is that rock floor a tad hard to sleep on? Add some furniture, it even keeps the echo out of your house*. *Disclaimer: may not keep the echo out of your houseFurniture, use it to stand on, push it into a barricade or check behind it to check for hidden doors. Wizard towers without many bookcases, banquets without tables, second floors without stairs, awkward, just awkward. Very sturdy, you can easily put your miniatures on them. A set of furniture con..
Ideal for throwing out dirty dishwater/excrement onto unsuspecting passers by in the streets below. (Plus it has a very attractive charming style).1 Tudor floor (3 x 4 sq)(Baseplate and miniature not included)..
"Plink, plink, SSSSHHHHHHhhhhhhh" A blacksmith house is a 4 x 5 square house that has some open space where fire and smoke can vent. In the back there's a walled area with room for a some stairs to get in a living area above the blacksmith. This building stacks with settlement floors and removable roofs.A blacksmith floor contains; 1 Blacksmith floor (Baseplate and miniature not included)..
It keeps the water out and the owls in. The removable Settler roof fits on settler houses and Blacksmith houses. It has a 4 x 5 square surface. A removable roof set contains 2 tiled roof pieces 1 centre beam 6 carry beams 4 wall pieces..
The sour smell of pine trees , only the subtle crunch of dry pine needles and the quietness of birds. That's when you know an ambush is near. Pine trees are a goblins friend, and an adventurers foe. They go great in gardens too. Trees can give your encounter some tactical cover, and bushes are great difficult terrain. The Pine tree is a High narrow tree, combined with some other trees players will feel like they are in the middle of a forest. A pine tree looks great next to a house as well,..
"I'll take first watch." Fails his spot check. Many encounters take place when camping. Darkness, sleeping characters and the benefit of a surprise attack are just too juicy for some DM's to resist. With a camping set you can clearly see where the fire is and who you can bull rush on it. With the tents you can chase each other around and if you add some trees and bushes the picture is complete. The camping set contains; 1 camp fire 2 tents *Does not come with bas..
Trees are a vital part of the forest, without them it would just be .. well it wouldn't be a forest at all now, would it. Trees and bushes are a great way to find cover, ambush a goblin or find a snack. Trees can give the encounter some tactical cover, and bushes are great difficult terrain. The apple tree is a wide low tree, combined with some other trees players will feel like they are in the middle of a forest. The apple tree looks great next to a house as well, who wouldn't want one of ..
They Keep the cows and horses in, they keep the dingo's out. You can even mark your territory with them. Is there anything a good fence wont do? A set of fences contains 18 wooden fences and are easily placed and removed from our Direbadger baseplate system. (Baseplate not iincluded)..
Sometimes you feel like you take two steps back for every step forwards. Well, now you can count them.The Baseplates are the foundation of our roleplay terrain. On these you can build up a dungeon or set up a town. With the "peanut connections" you can connect them so they won't shift or slide. Because of the inch grid it's easy to see how far you can walk and what reach you have. The Baseplate come with a set of peanuts, and one sided markings. As an upgrade you can choose to have them engraved..
Want to light an occult temple, or a cosy garden? A couple of hanging lanterns and you're done. The lantern set is not only for decorative purpose, use them to play shadow games and to give players a good view of darker and lighter places on the playing field. A set of hanging lanterns contains; 10 hanging lanterns..
That ol' well, it has been dry for years, nobody even looks at it twice any more. Some people say they hear sounds from it at night but that's just something to keep the kids indoors after dark.A Town well is a nice centrepiece for your town, but also a great entry point for a long forgotten dungeon. This is a terrain feature that could be placed anywhere because it doesn't need to be locked in the baseplate, making it also usable as wargame terrain. This set contains:1 x Town well..
Afraid of the dark? Wouldn't you rather see who's walking towards you in the middle of the night? Well, maybe you wouldn't, but many people feel safer if a town is properly lighted. Use lampposts to indicate which squares are lighter then others. Add a movement game to your sessions for sneaky characters to keep in the shadows, or let them plan an ambush when no one can see their target. A set of lampposts contains; 10 lampposts..